Monday, September 25, 2017

Week Three Blog - My reflections to date

I can see myself getting a little frenzied because there is a lot of information and skill sets to absorb and react to each week. In addition to putting together information for the blogs and testing tools, I need to stay on track for the larger projects. I think I can maintain some calm by leveraging some of the assignments for components of the MMP or MDMC project, whenever possible. 
I am nervous partially due to my minimal prior experience using multimedia in a training environment.  I think a useful exercise that I did within the first two weeks of the class was scan the list of Web 2.0 resources and explore some of the tools, but the exploration was limited.  Also, I interviewed two teachers in the past about how they implement digital tools, and both agreed it’s a matter of finding time to try out different apps and software.


Any questions that you might have?
  • ·        Regarding the MDMC project, I see that free/paid service is one of the criteria we evaluate, but there are a number of other criteria that we can’t pay to see the features. Is review of demos allowed? Are there apps that offer free upgrades for students?



  • ·        Is it possible to change any of the initial AUDIO/STILL/MOVING tools selected in week 2 if another tool appears to better suit our project?

Week 3 Mini Art School - Repetition Exercise - Design Basics Index

The visual image I selected is intended to promote meaningful online engagement. The trigger questions provided in the White Space Is Not Your Enemy regarding identification of the Objective, Audience, and Distribution helped organize how I would outline the message (Golombisky, K., & Hagen, R. (2010). Also, the Cubing brainstorming exercise, specifically items 5 and 6 helped me identify some of the pitfalls that I was including in my design. Some of those pitfalls were outlined in Principles of Design (Northernhighlands.org, 2017). I was leveraging busy backgrounds, initiating text on the right and using Stair-Stepping type and images in previous drafts.

This image resonated with me immediately as we are trying to create meaningful engagements using technology. I derived some meaning or sentiment from the artist. However, trying to convey this message to others required some trial and error.

The process of creating quadrants helped as well (Golombisky, K., & Hagen, R. 2010, pg. 23-25). As I placed images in their respective places, I found that I had to abandon one of my earlier concepts because although the images worked well in my sketch, the pixel quality deteriorated once I placed the item in the frame.

Since the image is a bit abstract, word choice would need to be precise and unambiguous. I also decided to use orange for text because orange is a color that is supposed to evoke energy. This contrasts with the white image. Also, the picture is small. I realized using letter size paper to sketch a small size ad, was counterproductive so I adjusted the margins. As noted in White Space, the proper dimension or technical specs would be have an impact on the succinctness of the visual message being communicated. I experimented with white space.  Please let me know how I can improve.












Principles of Design. Retrieved from www.Northerhighlands.org/cms/libs on September 23, 2017

Golombisky, K., & Hagen, R. (2010). White Space is not Your Enemy: A Beginner’s Guide to
               Communicating Visually through Graphic, Web & Multimedia Design . Focal Press: New York, NY.


Week 3 Mini Art School - Photo Remake

My original photo was taken during a special lunch at a seaside restaurant on Magazine Beach in Grenada, West Indies. It was a celebratory moment for my mom’s retirement to our family homeland.  The location and weather were also beautiful day, so obviously we wanted to capture the moment in a photo.

The proximity of the human subjects is uninteresting as noted in Design Basics Index (Krause, 2004). The human subjects are grouped in the center, but they are surrounded by a lot of other visual cues like the lush foliage, and the seaside on the left side of the picture. The intended central subjects are in competition with the background. Also, the people are shaded, thus less prominent than the colorful trees and the shore. Mostly, the viewer doesn’t get a sense of the special occasion.  We could simply be on vacation. This is the revised photo that I made on the occasion of a milestone birthday this past weekend:

The second photo image was adapted from one of my favorite mobile apps called PhotoCollage for android.  The app provides a simple and efficient way to create unique images and share on social media. I selected a simple two pane format to emphasize the human subjects (Krause, 2004, pg. 36). The simple borders would reinforce that the people are important. The separation caused by the borders reinforces that there is an attempt to compare images (Northernhighlands.org, 2017). Also, the color contrast of the black and white image on the left pane compared to the colored photo on the right pane encourages comparison.

The composition of the before and after format evokes a more sentimental tone. The image on the right is cropped so that the people are more prominent, and the tropical background is muted (Northernhighlands.org, 2017). It is easier for the viewer to compare the faces and see that there is a resemblance in the subjects.  The resemblance of the characters also speaks to a relationship.

Krause, J. (2004). Design Basics Index: A Graphic Designer’s Guide to Designing Effective 
      Compositions,Selecting Dynamic Components & Developing Creative Concepts . HOW Design         Books:Cincinnati, OH.

Principles of Design. Retrieved from www.Northerhighlands.org/cms/libs on September 23, 2017




Week 3 Mini Art School - 10 Item Critique


I was scanning a fashion magazine for pleasure but I found a few examples of appealing designs.  I settled on the vignette entitles Dream Weavers. The 10 design elements that I describe are based on my readings primarily from Design Basics Index and Principles of Design.

The principles I like are as follows:
·        Repetition – The pattern of Spider Man superhero masks which is eye-catching and makes the reader want to explore why a super-hero magazine is prominent in a piece about luxury shoes.

·        Proximity – The multiple Spider Man masks are arranged in a concentric pattern.  I felt like my eyes were moving in a clockwise motion like a web.

·        Alignment-The central placement of the shoe is intentional as the shoe represents prey caught in a web.  I think it compels the viewer to the text to assess why the shoe is caught. The author is encouraging exploration of the creative desires that get stuck in your mind.

·        Frame – There is no white space which has been discussed as a benefit that allows viewers to absorb the content. I think the lack of white space works well because there is supposed to be intensity caused by the shadows and patterns.

·        Balance – The asymmetrical balance is cleverly executed.  Spider Man is a hugely popular iconic figure. The masks color is matted so it does not overpower the single shoe. Also, the shoe’s texture (sequenced web and velvet black) is bold and much brighter. This change of color is necessary because there is only one shoe but multiple masks.

·        Contrast – The sparkled wedge shoe with a spider web motif is a great pop of color. Also recognizing that the design is a web reinforces the unexpected connection of a superhero image and designer shoe. 

·        Size – The single shoe is very detailed and therefore is dominant. The photographer doesn’t make it the largest item because the details and size would be overwhelming and thus clash with the multitude of patterns from the masks.  

·        Theme- Spider Man is a popular fantasy character known for bold action and incredible risks. While fashion is not dangerous, it involves taking risks. The shoe is bold and unexpected. The sparkled spider web design on the shoe also ties into the spider concept.

·        Gutter – a black background and white text works well because it doesn’t distract from the brightest element of the picture which is the shoe.  

·        Color – At first the image seems devoid of much color as the most prominent element is a white sparkled shoe. The use of shadows and low intensity is also compelling. Subtlety in the background but saturation for the main element works well in a fashion concept. Accessories like shoes are often promoted as must have quality elements to pull a look together.

Garcia, Nina. “Dream Weaver.” Marie Claire 24, 10 (October 2017): 65

Krause, J. (2004). Design Basics Index: A Graphic Designer’s Guide to Designing Effective
      Compositions, Selecting Dynamic Components & Developing Creative Concepts . HOW Design          Books: Cincinnati, OH.


Principles of Design. Retrieved from www.Northerhighlands.org/cms/libs on September 23, 2017

Monday, September 18, 2017

Week #2 Blog

Teaching In the Digital Age


Image Source: GVU Center at Georgia Tech

      The Digital Age generates significantly more information through computers, mobile devices, etc. This information also originates from less regulated sources such as social media. Therefore, there is greater importance for students to learn how to analyze and interpret digital data. (Partnership for 21st Century Skills, 2009). Traditional teaching focused on repetition and written text, but there is diversity in how teachers strive to incorporate digital literacy. As Daley indicated, some of those visual cues seen in film act as adverbs, adjectives and metaphors in classical text formats (Daley, 2003).  I really liked this description because it reaffirms that what we do for fun with social media tools has potential for deeper educational value if presented in the right context.  For example, some friends and I created a photobook for someone using his Facebook pictures (see page excerpts below).  Some of his observations and themes have potential for some type of civics or art project if framed correctly academic merit from the context of urban development, community building or art. High school students would welcome the creative flexibility.


Source: www.shutterfly.com/home/myshutterflysfly

             I am not a traditional teacher but I in my professional career as an auditor, consultant, mentor, career coach and youth development volunteer I had a responsibility to ensure that individuals and groups I worked with or mentored learned new concepts efficiently. Therefore, developing a system to identify learning needs was important.  The “teacher as designer” concept resonates with me. The structure requires that one thinks about using the right people and tools to meet the learning objectives (Hodell, 2011). But I could have benefited from leveraging interactive techniques.

             For example, I designed several courses for accounting and financial management professionals not familiar with government processes of a major city. To make the information more digestible in a one hour lecture-based course, I used a variety of Visio flow charts and organization charts. Even though these courses were positively highly favorable in formal evaluations, and the training minimized text, my informal scan of the room was that folks occasionally looked like this:



Image Source: giphy.com

Most instructors hope that their audience look like this:




Image Source: giphy.com


             I contrast this experience with a mentoring opportunity where I taught teenagers about public speaking. I designed the session completely differently because I felt the best way to learn public speaking was through practice and constructive criticism. We essentially role-played, and I adjusted the depth of my feedback based on the student’s strengths and weaknesses. As the teens became more comfortable with the critiquing aspect, they started giving each other constructive criticism before the adults. I think this is another important aspect of 21st curricula.  The social, collaborative learning mentioned by Knobel and Lankshear can embolden students and give them confidence (Knobel and Lankshear 2010).


        I’m pleased that my training experiences involved defining the learning objectives. I also co-develop courses with other Subject Matter Experts (SMEs), and we collected evaluations. These steps are included in the Analyze and Design elements of the A.D.D.I.E Model (Hodell, 2011, pg. 25-26).  My training experiences could have benefited from a greater awareness of some of the additional steps noted in the Implementation element such as evaluating changes in Behavior.

             Since I am not a teacher, but I want to work as a program coordinator or project manager with nonprofits in the education sector, I already follow a number of Twitter accounts that focus on education policy, teaching methods, nonprofits that promote digital literacy. They include:
  •         Edutopia
  •         ISTE (International Society of Technology Education)
  •         Shelly Sanchez
  •         TechGirlz
  •         Vicki Davis
  •         US Dept of Ed – Office of Ed Tech
I am designing a unit where students will use qualitative and quantitative research methods and digital tools to explore a civic, environmental or historical issue impacting their community. They can work in groups and they will be assigned peer review teams that give them feedback throughout the course. My community search was a little frustrating at times, and I welcome feedback. The community that I initially joined the Google Expeditions, but I thought leveraging and sharing the curricula would be dependent on purchasing the Expeditions kit.

I decided to review communities that would include SMEs with experience in community education, historical tours, association of children’s museums, urban history, student-directed learning, etc.  I did find some communities, but in a lot of cases the most recent post was 2+ years ago.  Frankly some of the other communities like social studies lesson plans or history lesson plans intimidated me because they were sharing actual lesson plans and inquiring about lessons learned.  My strength is in collaborating on designing courses based on the SME’s needs. I eventually settled on a community called Digital Leadership because I can use more help in identifying and using multimedia. However, I am wondering if I should join ISTE EdTech Coaches PLN.


Daley, E. (2003). Expanding the concept of literacy . EDUCAUSE (March/April), 33-40.

Hodell, Chuck. (2011). Chapter 3: Instructional systems development and the
             ADDIE model. In ISD From the Ground Up: A No-Nonsense Approach to Instructional
             Design (3 rd ed.). American Society for Training and Development: Alexandria, VA.

Knobel, M., & Lankshear, C. (2010). DIY Media: Creating, Sharing and Learning with
             New Technologies . Peter Lang: New York, NY.

Partnership for 21st Century Skills. (2009). Curriculum and Instruction: A 21st  Century Skills

             Implementation Guide.

Wednesday, September 13, 2017

Tuesday, September 12, 2017

Week #1 Blog

Analysis
I viewed the Apple: New Beginnings commercial. This video is articulating the opportunities for personal growth and community-building through technological tools. Specifically, the reality being projected is that technology usage can support and improve significant human connections regardless of social settings, cultures and the level of skill with technology.
Audience
The intended audience are those that desire positive community interactions. There are visual examples of how diverse needs like education, health and safety and social interaction can be addressed using apps and tools. The human connection is further reinforced through the stories of the end users, not Apple employees.
Representation
The people are in their natural surroundings and using their own words, so their satisfaction and excitement about technology appears genuine. The diversity of tools and the age range of the users also reflect the evolution of technology usage that one can experience. It was great to hear a budding coder express how the barrier to learning to code is reduced through group support and interaction.
Also, a domestic violence advocate, not a technologist, articulates how technology saves lives. They see the value through the participatory nature of the tools (Walker, Jameson, and Ryan, 2010, pg. 218). This reinforces the scholarly observation that social networking and community engagement through technology can reinforce important academic skills (Walker et. al, pg. 216). These narratives soften the image of the Apple brand so that there is less emphasis on the brand as a technology powerhouse.
Design
The human connection is important to project because there is a fear that the next generations are becoming disconnected from real life due to technology. The visuals of communities strengthening shows that anyone can benefit from Apple’s strength as a technology innovator (Pettersson, 2009). Apple is well known for their technological competencies, so it is not surprising there is a diversity of usage. However, the storytellers represent different ages, disciplines and this shows that Apple can facilitate meaningful social change for a variety of needs.

Walker, S., Jameson, J., & Ryan, M. (2010). Skills and strategies for e-learning in 
        participatory  culture. Rethinking Learning for a Digital Age: How Learners are Shaping 
        Their Own Experience. Routledge: New York, NY.

Pettersson, R. (2009). Visual literacy and message design. Tech Trends, Vol. 53(2), 38-40.