Monday, December 11, 2017

Week 15 - Final Presentation and reflection

Hello,

The following is the video overview of my Community Connections learning unit, and the link to the corresponding google site. Its a culmination of all the learning principles, multimedia, and design principles I've learned over the semester. What an experience!




Google Sites: Community Connections


         The goal of learning multimedia tools was so that the lessons learned would be sustained over the future. I designed a hybrid technology unit that will help high school juniors and seniors better understand the benefits of integrating civic engagement, critical thinking, and media literacy. The target audiences that will facilitate this course are civics teachers, media skills teachers, youth development program coordinators, or community enrichment program coordinators.

           Based on the mini-art school projects and my experience in the public sector, I saw the benefits of integrating media tools into research projects. However, the concepts of research and digital literacy can be executed in a variety of methods (e.g. qualitative and quantitative approaches). Also, there are innumerable social media and Web 2.0 tools available (Knobel and Lanksear, 2010). I was initially concerned about developing a unit that introduced new concepts that were complex. I strove to develop methods that helped students and instructors remain optimistic and creative.       

Cognitive Processes

           The guidance from Mayer’s learning principles was helpful in that they articulated clearly the different stages or excitement and confusion one might feel as they are trying to learn through media (Mayer, 2001, 2014). The concepts that I found most helpful were as follows:

  •         pre-training principle: introduce concepts in a blended-learning format where instructor introduces concepts prior to viewing videos;
  •         segmenting principle: course components segregate learning concepts from the practical application; and the
  •         personalization principle: leveraged tutorial videos that were less formal tone and kid-friendly.


        The cognitive overload concept helped me to conduct routine self- assessments throughout the course to ensure that I was thinking about the student experience as much as meetings my instructional goals. To manage the risk of cognitive overload, I created reference materials to support planning and organization activities were developed.  The templates I created for brainstorming and outlining research results helped students understanding the context of the information they accumulated during their research. This supported the cognitive process of organizing. Also, the sooner the students understood the data, the more time they had for creative prototyping.

Hands-on Learning

           I understood that it was important to instruct students on how to move through setbacks.  An image, event, or site originating from their community that has value to the student could hopefully motivate them to persevere during the frustrating portions of the course. The peer review process also generated ideas for the course’s multimedia tools. I understood better that people are stimulated differently, so tools with different types of graphics, animation features, and media output were needed. The peer review process was also a good way to apply the ADDIE Model concept of Implementation (Hodell, 2011). I didn’t have a classroom to prototype the course, so the peer feedback was essential for the revision process.

           Based on the questions and feedback from peers, I created different types of formative assessments throughout the course. To reduce the risk that course discussion prompts might be irrelevant, I developed a pre-course survey to gauge students’ prior experience with tools and research. I used close-ended questions to efficiently identify the frequency of use or interest. However, subsequent assessments during the course contained a mix of open-ended questions and ranking questions to gauge the effectiveness of the lessons.

Human Connection in Tech      

           There were some psychological aspects of teaching technology that was significant. For example, I hoped the peer review process would help students with their communication skills, empathy, and self-esteem. Students struggled with technology could still add value by providing constructive criticism to teammates. Students that were more proficient with prototyping tools could develop as leaders by helping peers and the instructor with troubleshooting providing creative advice. The variety in which students could support authentic connectedness.

           In addition, focusing on personal connections in one’s community to execute an academic course helps students identify the benefits of learning and cognitive processes. (Wise, et. al, 2009). It also supported the cognitive process of integrating the new skills and reflections in the future.

           For future projects, I would like to develop courses where students experiment with Mayer’s cognitive learning theory using different combinations of words and images, and audio (Mayer, 2014). The students will continue to be exposed to a variety of content formats as they progress through their college and professional careers.  I think helping students explicitly identify the content elements allows them to have more awareness and practice in critical thinking. Also, as the student understand why people might respond to the same content differently, they could be more receptive to participating in collaboration and team-building activities.


References
Hodell, Chuck. (2011). Chapter 3: Instructional systems development and the ADDIE
           model. In ISD From the Ground Up: A No-Nonsense Approach to Instructional
           Design (3rd ed.). American Society for Training and Development: Alexandria,
           VA.

Knobel, Michele, and Lanksear, Colin. (2010). DIY Media: Creating, Sharing and Learning 
           with New Technologies. Lang Publishing, New York.

Mayer, Richard. (2014). Research-based principles for multimedia learning. Harvard
           Initiative for Teaching and Learning. Retrieved from https://youtu.be/AJ3wSf-ccXo
           on October 22, 2017.

Wise, Kevin, Bolls, Paul, Myers, Justin and Sternadori, Miglena (2009) 'When Words      
           Collide Online: How Writing Style and Video Intensity Affect Cognitive Processing of 
           Online News', Journal of Broadcasting & Electronic Media, 53: 4, 532 — 546

Monday, November 27, 2017

Week 12 - Technology Plan (Padlet-enabled)



           The technology plan consists of the software and apps that will be used to help students learn about visual and media literacy.  There is also a YouTube channel with tutorial videos about those tools, which will be a key component of the learning process. It provides visual stimulation, but there is also narration and music components to some of the examples. Therefore, students learn about visual literacy through visual literacy mediums.

            The initial inventory of tools originated from my process of trial and error during the multimedia critique process.  Also, as my confidence improved in using multimedia tools to create a variety of design projects, I identified additional tools that could provide a wide variety of effects and output.  I think this is a natural effect of these tech education courses in that the student and teacher has a newer experience with Web 2.0 that they can reflect on when they are introduced to new concepts.

  •      I like that the creation of technology plans begins with a planning committee where stakeholders from the different aspects of the program discuss their needs. I think my desire to create a pre-course survey relates to this step. I provide an initial listing, but there is flexibility for students to add more apps. I strove to provide examples of apps that had some visual appeal in terms of color scheme, use of music, creatively displaying serious data or statistics, and support self-expression for a variety of personalities. The vision statement is akin to the identification of the learning standards.  It helps the instructional designer focused on the most relevant and supportive tools because there are many tools that can fit a single purpose. I think if the vision statement is clear, a mission and goals section is not necessary.

  •        The next important step was evaluating content of tutorial videos. These tools are documented in the class demo column. The tutorials helped guide students through the discovery process with lecturing and reading.  This supported the motto “learn by doing”. The videos needed to be easy to understand because course is designed for students not experienced with research.  I wanted to avoid information overload. The videos focus on initial steps to retrieve software and start a file. I included the link to the software as well as examples videos or pictures I created using that tool.
  •       The length and tone of the tutorial videos needed to suit teen end-users.  I rarely picked videos that were more than 10 minutes. I even picked a video that had no narration, because it was an excellent screencast of the important features, and it was supported by modern upbeat music.

Monday, November 20, 2017

Week 11 - MMP Update #2

          Since the last MMP update, I decided to focus on creating the detailed implementation/lesson plan and accompanying rubric, which was an activity I had for next week. I was feeling overwhelmed by the potential tutorial videos available, so I retraced the learning standards from the NJ Curriculum and ISTE standards for Students and Educators to the class outline I created to date. 

View my detailed update here: MMP Update # 2
           This helped me narrow my focus on the tools that I can use during the course. I pushed back the tasks of updating the tutorial tools to this week. Going forward, I will complete the detailed learning curriculum and rubric and the updates to the course site.

           The online communities provided insights about tools and frameworks for implementing technology tools. Some users provided links to online forums where various educators presented on an online conference about education technology. Some presentations included how to use media to improve literacy and engage students. For example, a really good article downloaded from TeachThought was “Are you teaching content or are you teaching thought” (July 2016,). This article helped me focus less on the volume of content and video examples, and more on facilitation techniques.
           When I shared the name of a specific tool I was planning to use for the course, I received more immediate feedback.  However, it wasn’t in the form of comments, rather a “like” statistic.

            I would like feedback about whether the course duration of six weeks is sufficient to help students create a media presentation after three weeks of research.  Also, would be appreciative of recommendations for a collaboration app that allows for the posting of images, videos or free-form drawing, typing, etc. 

https://sites.google.com/view/community-connections/home



Tuesday, November 14, 2017

Week 10 - MMP Progress Update

The following is the link to my progress update.  For this week's reading, I identified I was segmenting the media tools into distinct buckets and outlining the course accordingly, but I need to think about synergy. Specifically, the course should help students understand how the tools can be used together in different combinations to deliver the desired message.

Monday, November 6, 2017

Week 9

               The goal of the instructional unit is to allow students to experiment with design, and use visual and audio cues to express their own unique views. It is important to teach students some of the fundamental elements and principles so that they can experiment effectively. The following elements and principles are fundamental to most visual images whether they are moving or still. In addition, these elements and principles might impact the student portal:


Design Elements
Purpose
Space  
The space element is like drawing paper or a canvas for a picture.  The students will be able to design and organize the different visual components of their message (characters, background, colors, text, and font) when they understand the available space to compose their message. 

Also, the impact of negative space (subtlety) vs. positive space (lively) will influence student images as well as the design of the student portal.  Too much data will appear cluttered and thus hard for the students to navigate within the portal.
Shape and Size
The prominence of an item within an image identifies the importance of the item in telling the story.  Therefore, the use of close-ups will be discussed. Also, use of a portrait vs. landscape frame also influences the size of an object in an image. 

The shape and size of text and images used in the student portal will also provide examples of how to use some of the element. However, tutorial videos provide more comprehensive examples.
Value
The concept of light and dark plays a role in setting the mood or reinforcing an emotion.  Knowledge of this element allows students to experiment with color schemes, shading, etc.
Design Principles

Focal point 
Like text communication, visual messages can contain extemporaneous information that don’t contribute to their message or story, so being able to focus the layout of the image or the moving image is important.
Perspective 
The use of perspective can have an artistic effect desired if the student wants to communicate a sense of depth for effect or help the viewer focus on key elements.  

I will also strive to use provide examples of these elements in the construction of the student portal. The use of Space, Focal Point, and possibly Rhythm could be explored in the portal to provide examples of creativity. However these elements need to be implemented in a way that is not to wrought with design effects because the goal of the site is to provide necessary data to ease the instruction of new concepts.  If there isn't a clear flow and order to the portal, the students might be lost. 

References

Golombisky, K., & Hagen, R. (2010). White Space is not Your Enemy: A Beginner’s Guide to
               Communicating Visually through Graphic, Web & Multimedia Design . Focal Press: New
               York, NY.

Krause, J. (2004). Design Basics Index: A Graphic Designer’s Guide to Designing Effective                               Compositions, Selecting Dynamic Components & Developing Creative Concepts . HOW 
               Design Books: Cincinnati, OH.



Monday, October 30, 2017

Week 7_8 - Multimedia Proposal Update

Hello everyone,

Attached is the update to my Multimedia proposal  (MMP):

https://drive.google.com/drive/u/0/folders/0B8H7wVUeR1yiSzA5eWQ0SnpMS1E


I made adjustments to the following:

  • instructor created collaborative blog site or web site for easier access to resources 
  • pre-course survey mechanism
  • pre-course protocols and timeline 
Refer to my screencast below for more discussion about my updates:


(https://youtu.be/NawfZq1n3VE)

A number of these updates were made based on reflections from the readings about cognitive processes as well as my experience learning and implementing these multimedia and design concepts. The experience gained from learning these tools can foster creativity, but also be frustrating and distract from learning objectives.  Therefore adjustments were made to minimize unnecessary procedural tasks students would need to perform that didn't contribute to learning goals (e.g. establishment of collaborative site).  Also, additional resources will be added regarding research techniques as well as multimedia tools.





Monday, October 16, 2017

Week 6 - Video


Video Link: https://youtu.be/fw7gL1gnfz0


This video is an introduction to a potential historical research project. The video reflects more than the output of a visual literacy exercise. The information leveraged can be information obtained during a history or civics class.  The application of that knowledge is exercised during a Media studies class. Therefore, leveraging visual literacy in projects might help engage students from a multi-disciplinary perspective (Fortuna, 2010). 

      The concept in the story board remained mostly consistent compared to the final video.  However, during post production, the order and timing of some of the shots were adapted to allow the flow and transitions in the video to be more succinct. Due to my technical limitations on shooting the scenes there were rough transitions that resulted when I attempted to zoom in for medium full frames for emphasis. See #4 in the Storyboard blog. Overall, I applied the following concepts when I produced my video.

      In the opening scene, there is initially a Long Shot in the opening sequence in that there is a clear horizon. This is useful in providing a general mood and impression of the environment. This is good especially if the video is being shown to someone not familiar with the area. There is also a great effect from the filmer’s use of the Tracking technique (Fortuna, 2010, pg.18). It allows viewers to move with the traffic and experience the pace of a typically busy urban street like Market and Broad Street.  

      The following scene introduces the viewer specifically to Broad Street where there is still an abundance of commercial activity.  The most prominent business is Prudential. The third shot attempts to change the attention from the busy commercial aspect of Broad Street to a more tranquil church. The panning technique which obviously changing direction.  Unfortunately, the camera was not mounted on a steady surface as the panning occurred so there is some turbulence.

The imagery in the subsequent scenes have tighter focal points like the bulletin depicting the historical facts of the church as well as the church itself. There is an attempt to do a medium full shot that zooms in from the panning from Prudential to the churchyard, but the transition was not smooth.  

The close shot of church with the camera angle from below was intentional to show reverence for the church and the historical contributions the church made to the Underground Railroad (Golombisky, 2010). This is also where the verbal narrative of the images is important for this project. The same building, especially well-known establishments like Prudential Financial and Old First Church have multiple meanings. The church might be prominent because its existence in a large metropolitan area for 350 years, so the call-out to the lesser known involvement in the Underground Railroad.



References

Ballett, A. (2009) Visual Literacy Across the Curriculum. Retrieved from https://youtu.be/XQNbAtK3c3g  
            October 4, 2017.

Golombisky, K., & Hagen, R. (2010). White Space is not Your Enemy: A Beginner’s Guide to
            Communicating Visually through Graphic, Web & Multimedia Design . Focal Press:
            New York, NY.

Fortuna, C. (2010). Lights! Camera! Action! A grammar of film for media literacy.
            Knowledge Quest, 38(4), 10-23.

Prudential Financial. (2017) History. Retrieved from http://corporate.prudential.com/view/page/corp/31790 on October 14, 2017.

Tettamanti, Steven; Amemasor, James; and Guderian, Greg. Interview with the New Jersey
            Historical Society. September 19, 2015


Week 6 - Storyboard

    I created a concept storyboard that would demonstrate the execution of some of the themes in my proposed project.  The video post regarding visual literacy posed the question “How can I convey a deeper understanding of imagery in my subject area?” (Ballett, 2009). The student-led topics I am facilitating for my proposed course or project takes a slightly different but related step by asking students to think deeply about how the imagery in their environment relates to subject areas they are learning about.  Learning about academic subjects using familiar context, could help students be more motivated, reflective, and thorough in their participation and analyses. Also, the discovery of new information about an area you have known for years, might trigger additional curiosity.
               
    With these considerations in mind, I decided to make a brief video introducing a historical site in downtown Newark, NJ. Since the project is attempting to get participants to see their existing neighborhood in a more thought-provoking way, the present-day images are very relevant for framing the initial narrative.  Images of location needed to be prominent in the video, with minimal visual effects as they might distract from introducing the subject.  Also, the historical sight is well known due to its prominent signage and age.  However, there are lesser known facts that might make the site more culturally relevant to the present inhabitants. This is means that flow of the images and the narrative were important role because people might have preconceived notions about the significance of the site featured in the video.





Design Elements
Rationale
Space  
In leveraging the cropping feature, I provided general panoramic views for the background scenes to set the stage for the subject and as I wanted the attention to focus on the historical site cropped the images accordingly.  Note this in # 1 and 2 compared to # 4 and #5.
Shape and Size
The vertical frame used to present the images of the church makes them more prominent (# 4 and 5) compared to the horizontal images of Prudential and the myriad of stores (# 1-3).  Even though Prudential is an imposing figure in # 3, its placement is in the background, which mutes the size.

The use of close-ups identifies the sense of importance for specific subjects.

Pattern
The is an absence of geometric shapes but there is a recurring vision of urban scenes. 
Value
The dominance of the images reflects the importance of those images in the overall narrative.
Design Principles

Focal point 
 There are intentionally more distinct focal points latter in the story because the initial images set the tone that the environment is hectic and fast-paced. 
Movement
 The first board is a great visual that allows the individual to really visual the fast face of downtown Newark
Rhythm
 The rhythm decidedly changes from more hectic as noted by the urban scenes to more mellow and reflective as noted that by the landscaping and the small but peaceful churchyard.
Perspective 
 The video will be shot as if the viewer was taking a walk through the streets themselves.
References

Ballett, A. (2009) Visual Literacy Across the Curriculum. Retrieved from 
               https://youtu.be/XQNbAtK3c3g  October 4, 2017.

Golombisky, K., & Hagen, R. (2010). White Space is not Your Enemy: A Beginner’s Guide to
               Communicating Visually through Graphic, Web & Multimedia Design . Focal Press: New
               York, NY.

Krause, J. (2004). Design Basics Index: A Graphic Designer’s Guide to Designing Effective  
                Compositions, Selecting Dynamic Components & Developing Creative Concepts . HOW
                Design Books: Cincinnati, OH.

Prudential Financial. (2017) History. Retrieved from                http://corporate.prudential.com/view/page/corp/31790 on October 14, 2017.

Tettamanti, Steven; Amemasor, James; and Guderian, Greg. Interview with the New Jersey
             Historical Society. September 19, 2015

Tuesday, October 10, 2017

MMP Proposal

Hello.  Please view my proposal using the following link:

https://drive.google.com/drive/u/0/folders/0B8H7wVUeR1yiSzA5eWQ0SnpMS1E


Monday, October 9, 2017

Week 5 Blog - Crop Exercise/Color Echo

The following video highlights the work I completed regarding the Crop Exercise and the Color Echo Exercise





Golombisky, K., & Hagen, R. (2010). White Space is not Your Enemy: A Beginner’s Guide 
      to Communicating Visually through Graphic, Web & Multimedia Design . Focal Press: New
      York, NY.

Krause, J. (2004). Design Basics Index: A Graphic Designer’s Guide to Designing Effective 
     Compositions,   Selecting Dynamic Components & Developing Creative Concepts . HOW Design 
      Books: Cincinnati, OH.

Week 5 Blog - Border Variations

The photo I used was a panoramic image of a colonial fort in the foreground and a bay lined with palm frees in the background right before sunset. 

A.            Nostalgic – The lack of definition and blurred effect gives the impression of a 
                                  memory

B.             Editorial – Formal and dark border brings out the darkness of the structure in the
                                  foreground, also formality of straight black edges would be part of a 
                                  structured piece like an article as opposed to a poster

C.             Casual – Light colored frame to give definition but not strict as there are palm trees
                              in the background and the dark structure in foreground is prominent; 
                              attempt to give some balance

D.            Spotlight –  The smaller, circular frame focuses the viewer on the contrast between  
                                   the light of the left margin of the picture and the dark color of the                                         structure in the foreground

E.             Scrapbook – the double and alternate color border gives impression of a 
                                    photographic frame. The dark outer border tones down the yellow and                                white color schemes, but the white border doesn’t make the image too
                                    dark

F.             Coastal Chic – Light colored frame to reflect lightness of the mood, but still some 
                                       structure; the lighter color choice reflects the light in the image

References

Golombisky, K., & Hagen, R. (2010). White Space is not Your Enemy: A Beginner’s Guide to
       Communicating Visually through Graphic, Web & Multimedia Design . Focal Press: New
       York, NY.


       Krause, J. (2004). Design Basics Index: A Graphic Designer’s Guide to Designing Effective  
             Compositions, Selecting Dynamic Components & Developing Creative Concepts . HOW 
             Design Books: Cincinnati, OH.


Tuesday, October 3, 2017

Cassandra Arnold MDMC


I am designing a unit where students will use qualitative and quantitative research methods and digital tools to explore a civic, environmental or historical issue impacting their community. The project will occur in several phases and suggestions for how multimedia tools can be used in data collection, analysis and reporting will be discussed. Students can better understand how scholarship can be researched from a more nuanced perspective.

Prototyping and brainstorming will be an integral part of the assignment, and analyses of multimedia apps will help improve their participatory learning capabilities.  As noted by Walker, Jameson, and Ryan, the skills required to function in a more participatory culture involves more judgement and assessment of data that is not clearly discernible (Walker et. al., 2010). For example, data can be verbal or visual. Also, there is a psychological or emotional component to social issue might not be articulated properly using traditional statistics, rather recorded interviews and images.  Photojournalism is another form of presenting important community issues. Also by incorporating multimedia into the analysis of a civic or historical community issue that might have complexity reinforces the importance some important 21st century skills such as collaboration, critical thinking, engagement.


The following is my analysis of the tools I identified thus far for creating this project and my screencast summary: 

Photoshop Express ---Video Toolbox.com --- Soundation

https://www.youtube.com/watch?v=SQVQASMHs5M


All the apps can assist in the summation and presentation of data in concise, yet engaging formats. All tools need to be free as I want to try to limit socioeconomic burdens from students and administrators. The access to the underlying data can be extracted and transferable so students can collaborate in virtual communities (email, google drive, Dropbox) It also helps mitigate the issues with additional travel time, expense or inability to coordinate schedules to work on assignments. 

To summarize my thoughts regarding suggestions for use, I used the following ratings scale across the different criteria.  

Legend  5Useful Feature0Indifferent Feature6Lackluster Feature

My detailed comments are summarized in the charts below

Criteria
Adobe Photoshop Express
(Still media)  

MUST USE
Comments
Ease/Flexibility
5
Variety of standard and custom editing features to accommodate drawings, photographs, jpeg files, etc.  Cropping templates that accommodate several popular social media sites (e.g. Twitter, Instagram, Facebook, etc.)

Mobile version
User Friendly
5
Basic editing features found in typical photo editing app.
Snapshots/Help
0
Efficient/ Reset to original feature
Reliability
0
No file manager
Safety
5
On device so user has control, potential for hacking is based on your firewall capabilities
Time
5
Near instant turnaround time to apply edits





Criteria
VideoToolbox.com
(Moving Media)

MUST USE
Comments
Ease/Flexibility
5
Variety of edit capabilities like split video, merge video, crop video; at least 8 file formats available

Navigation through the different menu options Additional capabilities like creating thumbnails

User Friendly
5
The descriptions of the menu options are simple and a glossary is clearly available on home page
Snapshots/Help
5
Video library for all features, but they run very quickly.
Reliability
0
A file manager stores past projects for future use
Safety
0
Pop-ups ads tend to occur when you use less frequent features like convert file formats.
Time
6
Processing is extremely slow, even though output is good




Criteria
Soundation
(Audio Media)

POSSIBLE USE
Comments
Ease/Flexibility
5
Enormous preset menu of sounds and instruments that can be leveraged by novices or musician. Can create or remix music, although importing music requires a paid subscription.


User Friendly
0
When user logs on the default location is catalog of paid/add-on section. Not immediately clear that you need to navigate to another menu option.

Snapshots/Help
6
Tutorials are poor screen shots that have misinformation and is potentially outdated
Reliability
0
Site appears available when access
Safety
0
Potential for hacking is based on your firewall capabilities
Time
5
The sounds are uploaded immediately and files saved under projects for future use within the session.




Walker, S., Jameson, J., & Ryan, M. (2010). Skills and strategies for e-learning in 
      participatory  culture. Rethinking Learning for a Digital Age: How Learners are Shaping
     Their Own Experience. Routledge: New York, NY.